Someone invites you to a match
Air hockey. Three-minute matches.
Move your mallet by dragging. Hold the left button (a second finger, Space) to charge a smash. Letting go fires it on the spot: a puck inside the dashed circle is blasted away, a release out of reach spends the smash. With the puck touching your mallet it is a PERFECT, against a smash a PARRY.
3 smashes per match, 15 seconds apart. Right button (X, swipe) cancels a charge.
Bank off a wall to yourself, or pass to your teammate in 2v2, for a combo that powers up your shot. Keys 1–4 (or the smiley) send emotes.
Matches last 3 minutes, a tie goes to golden-goal overtime. Keep the puck in your half for 7 seconds and it goes to the other side.
Connecting…
0:00
or join a friend's room
Your wins, level and friends are saved to your account. There is no email, so keep your password somewhere safe.
Add a friend by their username. When they are online you can invite them to a match.
Make your public profile yours: a background for your page, a font for your name and how your card opens. Always in stock. Titles come from the Season pass.
Enter a creator's code: 10% of the coins you spend goes to them, at no cost to you.
You earn a coin for every XP point. Level rewards unlock by themselves and wait in your Locker.
The card above is how everyone sees you. These hide your last seen time and your recent results from others.
Win ranked matches to gain MMR (about +12 against an equal opponent, more against a stronger one). 1v1 and 2v2 are ranked separately.
Finish quests to earn season XP. Every 1,000 XP is a tier.
Quests fill as you play: goals, saves, time on the table, wins and online matches all count. Practice counts for time and hits.
Sign in to get quests and climb the pass.
Make videos or stream Rebound? Get a creator code. Players who enter it in the shop support you: 10% of every coin they spend goes to you.
3 to 12 letters, numbers or underscores. Needs level 3.
Your code
No sales yet. Share your code!
Send your friends the link or tell them this code
Waiting for your friend to join…
Room -----
If they don't come back in time, you win.
7–3